CONTROLAgents & automation
AI-Powered Pacman
This project implements a Pacman game where every player move is determined by an AI model that analyzes the surrounding environment and returns a direction, strategy, danger score, and flags for game state.
TakeBuilt a Pacman where every single move is decided by @typesafeai jev 👾 Every tile, Jev gets what is around Pacman and returns a direction, strategy, danger score, flags for trapped, committed, regret.
Built a Pacman where every single move is decided by @typesafeai jev 👾
Every tile, Jev gets what is around Pacman and returns a direction, strategy, danger score, flags for trapped, committed, regret. That decision moves the tile.
Finally an innovative model after a long time. x.com/NesanSelvan04/status/210084470558834