CONTROLConsumer & creative
JEV for NPC Behavior
This project uses JEV to drive Non-Player Character (NPC) behavior in a Three.js environment, demonstrating its potential for dynamic NPC combat systems.
my contribution to the jev experimenting this week is using it to drive NPC behavior
here's jev steering an NPC character in threejs
not perfect (he fell off the edge because i mived the map under him) but pretty freakin cool if you ask me could make for some really dynamic NPC combat systems