CHOOSEConsumer & creative
Jev AI for Real-Time Combat Decisions
Jev, a model from @typesafeai, now controls all real-time combat decisions in a dungeon crawler game by determining the player's next tile.
TakeFrom that one question, it: - retreats when health is low - chases enemies that flee when it has the upper hand - goes deeper into the dungeon to find new targets when none are left - chooses what to loot No deterministic combat loop.
We deleted our combat script.
Jev, @typesafeai's "System One" model, now drives every combat decision in our dungeon crawler in real time.
At every step we ask it one question: which tile should the player be on? The player only moves where Jev says.
From that one question, it:
- retreats when health is low
- chases enemies that flee when it has the upper hand
- goes deeper into the dungeon to find new targets when none are left
- chooses what to loot
No deterministic combat loop. And it decides fast enough to keep up with the game.
The UI shows each state change as it happens. Also used my game generator skill to create the game👇
What game system would you hand to a model next?
